• he/him

I occasionally write long posts but you should assume I'm talking out of my ass until proved otherwise. I do like writing shit sometimes.  

 

50/50 chance of suit pictures end up here or on the Art Directory account. Good luck.

 

Be 18+ or be gone you kids act fuckin' weird.

 

pfp by wackyanimal


 

I tag all of my posts complaining about stuff #complaining, feel free to muffle that if you'd like a more positive cohost experience.

 


 
Art and suit stuff: @PlumPanAD

 


 
"DMs":
Feel free to message as long as you have something to talk about!


lagomorphosis
@lagomorphosis
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lagomorphosis
@lagomorphosis
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plumpan
@plumpan
(unknown artist) - "RIP" B side
"RIP" B side
(unknown artist)
00:00

This is a lot more over the top, especially considering it came out in '96 (imagine THIS dropping when it was new!), but look me dead in the eyes and tell me you wouldn't want to play this to a crowd of furries



I was about to write a post about how Daytona USA was not the first "using a racing game to show off state of the art graphics" game but probably the first one with in depth drifting mechanics. I was also going to talk about how Ridge Racer 7 was one of the, if not the last one to do the "state of the art graphics + crazy arcade drifting" thing, at least for major releases.

But then I realized that Ridge Racer 3D (2011, 3DS) exists. I need to play that.

I don't know if Wipeout fits in this calculus or not. The early games do for sure, in terms of "arcade racer with deep mechanics", but HD was, to my understanding, largely a remake of the PSP games and Omega was a re-remake of those + the Vita game.

Unless I'm forgetting something major, those really were the end of the line. Since then it's all been about sim (, wheel required) or simcade (, ala Forza), or just generally trying to follow in the footsteps of Gran Turismo. I don't much care for any of the "all your favorite licensed cars are here" games, though I'll admit part of that is being put off by the very basic/somewhat boring mechanics of the early 00s era NFS games. But anything with real cars gets categorized in a different class for me.



I have no idea how you're supposed to win the longer settings in Daytona USA with tire wear on. The AI never pits, you're just supposed to make up 20 seconds?

Does the version of USA 2 in Gaiden let you pick the longer options?



Say what you want about pop music, but it makes GREAT fuel for dance bangers.

(this may no longer be true, all the dance remixes of pop songs I hear tend to be 10+ years old anyway)